Story Background
Sharn, City of Towers — Postwar 998 YK
Sharn rises through low clouds, its towers and skybridges humming with postwar ambition. The Last War ended two years ago, and the city has not stopped exhaling since — every spire is full of veterans, refugees, and people who decided that what they survived was not enough to live on.
In Clifftop, on the cheapest corridor available, a hand-painted sign reads:
TRIPLE A ADVENTURING AGENCY — Affordable. Available. Absolutely ready.
The middle A is larger than the other two.

Inside, Twelve Coins on a Cracked Desk
One desk. One corkboard of quest notices nobody has touched in weeks. Twelve gold pieces — 12 gp, the entire treasury of the Triple A Adventuring Agency — arranged in a careful line across the wood grain.
Rent is due in five days. She has counted them four times.
Pinned beneath the candle, in her own slanted handwriting, a note to herself:
"If no one walks in by Markday, we sell the desk."

The Door — Ajar
A flyer on the stair reads TRIPLE A ADVENTURING AGENCY — someone has crossed out HUMBLE and written DESPERATE in smaller letters underneath, in a different ink, with the kind of self-aware handwriting that knows it is funny and is doing it anyway.
Inside: cobwebs, a guttering candle, and a woman who nearly falls out of her chair when she hears you.
She has been rehearsing what to say for three days. None of it survives the first second.

