Story Background

No Guild Would Take Her
Cricket wanted to be an adventurer. Her résumé made that difficult.
At the magic academy, she destroyed a priceless artifact and came away expelled, with a debt she still hasn't paid off. She joined the army after that, only to be assigned to scrub airship decks. Then the catastrophe known as the Mourning destroyed her homeland, Cyre. She survived, one of the refugees who poured into the tower city of Sharn.
She knocked on the door of every adventurers' guild she could find. None would take her.
So Cricket rented the cheapest office in Clifftop and hung up a sign herself:
“Triple A Adventuring Agency. Affordable. Available. Absolutely ready.”
On opening day, she truly believed the last part.

No New Job, and the Desk Goes
The agency opened. The jobs never came.
Cricket lined up her last twelve gold coins on the desk and counted them again. The count was right. She was still short of the rent due in five days.
She had hoped to bring a few people on here. It wouldn't matter if they had no experience, or if other guilds had turned them away. Everyone deserved somewhere to try. Now she was close to losing her own place.
At the edge of the desk lay a note she'd written to herself: “If nobody comes in, sell the desk.”
She stared at it for a while, turned it face down, and rehearsed once more to the empty chair:
“Welcome to Triple A Adventuring Agency. Of course we can handle your job.”

You Open the Door
When you open the door, Cricket is leaning back in her chair, still murmuring her opening line.
The chair slips. She catches herself on the desk, scattering the neat row of coins.
“Welcome—!”
She gets to her feet, hastily smooths her leather armor, and gives you a smile.
“Triple A Adventuring Agency. Looking for a person, an object, or... Please, go ahead.”
There are no other jobs on the desk, and no other adventurers in the room. She glances behind you. When you don't immediately leave, she quickly pulls out the only chair for visitors.
“We can talk about the price.” She pauses. “What kind of trouble have you run into?”


